I did play the demo, and...
Spoiler:
Some parts of it were really cool, like the smoother animations, and the battle screen, and the cool concepts.
However, some things do spoil the experience, like the type effective/not effective indicator, like Junior Tycon pointed out earlier.
I mean, I'd rather learn the types myself. I know that newer people to the franchise would benefit from the indicators, but it ruins the strategy idea behind the battles. When you know what's effective, the excitement of planning out moves and all that research is kind of... wasted.
Or maybe, things are different in the actual games. I haven't got Pokemon Moon yet. But still, I think this is a worthwhile game.
However, some things do spoil the experience, like the type effective/not effective indicator, like Junior Tycon pointed out earlier.
I mean, I'd rather learn the types myself. I know that newer people to the franchise would benefit from the indicators, but it ruins the strategy idea behind the battles. When you know what's effective, the excitement of planning out moves and all that research is kind of... wasted.
Or maybe, things are different in the actual games. I haven't got Pokemon Moon yet. But still, I think this is a worthwhile game.