Part of the point of the suggestion was to trim a "daily chore" feature which also damaged the value of certain adopts. Adopts would go up on the raffle, not be changed, and quickly diminish in value. However, the implementation of the current Lottery gave birth to an even worse demon.Karasume wrote: ↑December 11th, 2018, 7:35 pm 1. Value: Any Pokemon left up as a reward in our current system is doomed to be devalued and hoarded. Legendaries, while not quite so Legendary here, are still supposed to be harder to obtain than normal Pokemon. The current Raffle invalidates that notion tenfold. You only kinda earn it the first time, and then you either don't care anymore or you hoard them.
2. Economy: Because of their stunted value, Legendaries such as Xerneas and Yveltal are like pennies. Latios and Latias are undoubtedly less valuable than most other Legendaries as well. As Legendaries are part of the National Dex, it stands to reason that they'd be more sought-after than Shinies and Special Dex pokemon. This means that Legendaries are the most valuable commodity for completing the National Dex. When you devalue them, you kill off the market. This is doomed to happen if you "remedy" the raffle by rotating in different pokemon. You'll have a market where people can't really use Legendaries to get what they want, because they're mere pennies. You'll be stuck with a market where the only commodities are Shinies and old Special Dex promos. This is a problem, because the National Dex is the most substantial goal. Without Legendaries being of higher value, the main goal becomes infinitely easier to obtain. How will you nurture a breathing economy when you make the main goal so easy to obtain?
After the very first Lottery drawing, this many Volcanion adopts were generated.
As it is now, the odds of a 3-match are much too low. People have a lot of money, and the Lottery is quite literally the only thing to spend that money on. As such, even more promos will be generated and subsequently devalued worse than the raffle could ever have accomplished.
On my thread, the prize list was as follows:
5: Guaranteed shiny
4: Promo
3: Egg slots
2: Pokemon
1: Money
Prizes 1, 2, and 3 were non-intrusive to gameplay, while prizes 4 and 5 were good prizes, all while not being terribly common. Currently, Prize #3 is the problem, because it's so common that in the first drawing, 194 Volcanions were generated. This is much worse than the Raffle.
Let me break it down further. With 59 different cards to draw, no repeats, and a max of 5, you have a 1 in 350 chance of getting a Volcanion. If a user spends $100,000 on Lottery tickets (10,000 tickets), then they may get 28 three-prize draws. They could get more. They could get less.
Consider that users have been stockpiling money for literal years, it becomes a problem. And before you even say that this is part of the process of money dumping:
This is after the #1 user dumped enough money into the Lotto to win 84 Volcanions.
My suggested fix? Remove Volcanion from the #3 prize asap. Then, tweak the #4 prize so it's a promo egg, which has a chance of hatching as a shiny, similarly to CE promos.
There are many other less intrusive prizes to offer as the three-match prize. Egg slots may not be the best idea. But a promo should not be there. Not when every 350 tickets (a mere $3,500) has a high likelihood of rewarding one. A lottery is a lottery. Not everyone is a winner.